I'm a Product Design Lead who designs how products make money. For 10+ years I've owned growth and monetization – paywalls, pricing and checkout – running the full loop from first hypothesis to A/B-tested, shipped experience across large-scale consumer and B2B products.
A consumer dating app built from concept to launch on one contrarian bet.
Mainstream dating is appearance-first and high-pressure. Magnet's bet was the opposite – when people meet through personality, connections start more genuine. The challenge: make “no photos” read as a feature, not a limitation, with an avatar system expressive enough to carry identity.
Magnet replaces profile photos with an expressive cartoon-avatar system and turns matching into a playful daily game. I owned the concept, the avatar identity, onboarding, chat, monetization and the launch brand & motion.
A 0-to-1 marketing-automation platform for multi-channel lifecycle campaigns.
Marketing and lifecycle teams needed to re-engage users across many products and channels – without an engineering ticket for every send. Keep real complexity (triggers, multi-channel delivery, A/B testing) approachable for non-technical operators.


A continuous experimentation program on a consumer platform's paywalls, pricing and checkout.
Keep improving how the product converts and monetizes – without degrading user trust. Turn fuzzy business hypotheses into concrete, testable paywall and pricing experiences, fast enough to run a continuous A/B program.




| +10% CR2 | Payment-form redesign | checkout input fields rebuilt |
| +8.9% CR2 | Country + ZIP step | step added to the billing funnel |
| +15% ARPPU | First-purchase discounts | on first credit & subscription |
| +10.91% CR2 | Subscription redesign | per-credit cost & discount badges |
| +10% CR2 | Apple Pay beyond Safari | enabled outside Safari users |
| −5.86% churn | Deletion-flow paywall | offer inside the cancel / delete flow |
I'm open to Lead and Senior Product Design roles in growth and monetization – remote or relocation.